Types
assistant: process-taskablesource
Functions
check-drop-level-assistant
check-drop-level-assistant(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource
Types
explorer: process-taskablesource
Types
farmer: process-taskablesource
Types
boat-stabilizer: structuresource
fishermans-boat: rigid-body-platformsource
vehicle-controller: structuresource
Fields
path: vehicle-path
turning-radius-table: pointer
throttle-control-table: pointer
table-step: float
table-length: int32
circle-radius: float
throttle: float
steering: float
path-dest-index: int8
left-circle: int8
path-dest-point: vector
path-dest-velocity: vector
dest-circle: vector
target-point: vector
sample-dir: vector
sample-time: time-frame
sample-index: int32
Methods
init!(obj: vehicle-controller, arg0: vehicle-path, arg1: pointer, arg2: pointer, arg3: int, arg4: float) => nonesource
vehicle-controller-method-10(obj: vehicle-controller, arg0: vector, arg1: float, arg2: int) => nonesource
vehicle-controller-method-11(obj: vehicle-controller) => nonesource
vehicle-controller-method-12(obj: vehicle-controller, arg0: int, arg1: vector) => nonesource
move-to-next-point(obj: vehicle-controller, arg0: vector) => nonesource
vehicle-controller-method-14(obj: vehicle-controller, arg0: vector, arg1: vector) => nonesource
vehicle-controller-method-15(obj: vehicle-controller, arg0: collide-shape-moving) => nonesource
vehicle-controller-method-16(obj: vehicle-controller) => nonesource
vehicle-path: structuresource
Functions
fishermans-boat-enter-dock?
fishermans-boat-enter-dock?() => symbolsource
fishermans-boat-leave-dock?
fishermans-boat-leave-dock?() => symbolsource
fishermans-boat-next-path-point
fishermans-boat-next-path-point() => nonesource
fishermans-boat-play-sounds
fishermans-boat-play-sounds() => nonesource
fishermans-boat-post() => nonesource
fishermans-boat-reset-physics
fishermans-boat-reset-physics() => nonesource
fishermans-boat-set-dock-point
fishermans-boat-set-dock-point(arg0: int) => nonesource
fishermans-boat-set-path-point
fishermans-boat-set-path-point(arg0: int) => nonesource
fishermans-boat-set-throttle-by-speed
fishermans-boat-set-throttle-by-speed(arg0: float) => nonesource
fishermans-boat-spawn-particles
fishermans-boat-spawn-particles(arg0: float) => nonesource
fishermans-boat-wave(arg0: vector, arg1: float, arg2: float) => nonesource
Variables
*boat-throttle-control-table*
*boat-throttle-control-table*: pointersource
*boat-turning-radius-table*
*boat-turning-radius-table*: pointersource
*fishermans-boat-constants*
*fishermans-boat-constants*: rigid-body-platform-constantssource
Types
sage: process-taskablesource
Types
sequenceA-village1: process-taskablesource
Functions
sequenceA-village1-init-by-other
sequenceA-village1-init-by-other(arg0: entity-actor) => nonesource
sequenceA-village1-trans-hook
sequenceA-village1-trans-hook() => nonesource
start-sequence-a() => nonesource
Types
cyclegen: structuresource
Fields
output: float
inc: float
evilplant: process-drawablesource
hutlamp: process-drawablesource
mayorgears: process-drawablesource
reflector-end: process-drawablesource
reflector-middle: process-drawablesource
revcycle: process-drawablesource
revcycleprop: process-drawablesource
sagesail: process-drawablesource
starfish: nav-enemysource
villa-fisha: village-fishsource
villa-fishb: village-fishsource
villa-starfish: process-drawablesource
village-fish: process-drawablesource
villagea-water: water-animsource
windmill-sail: process-drawablesource
windspinner: process-drawablesource
Functions
process-drawable-child-count
process-drawable-child-count() => intsource
set-period(arg0: cyclegen, arg1: int) => floatsource
starfish-init-by-other(arg0: starfish, arg1: vector) => nonesource
starfish-spawn-child() => pointersource
update-clock(arg0: cyclegen) => floatsource
Variables
*starfish-nav-enemy-info*
*starfish-nav-enemy-info*: nav-enemy-infosource
ripple-for-villagea-water
ripple-for-villagea-water: ripple-wave-setsource
Types
villagea-part: part-spawnersource
Functions
bird-bob-func(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource
check-drop-level-village1-fountain
check-drop-level-village1-fountain(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource
check-drop-level-village1-fountain-nosplash
check-drop-level-village1-fountain-nosplash(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => vectorsource
sparticle-seagull-moon(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource
Functions
check-drop-level-sagehut
check-drop-level-sagehut(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource
Types
yakow: process-drawablesource
yakow-bank: basicsource
Fields
type: type
walk-cycle-frame-count: float
run-cycle-frame-count: float
walk-speed: meters
run-speed: meters
walk-anim-speed: float
run-anim-speed: float
walk-away-dist: meters
run-away-dist: meters
walk-rotate-speed: float
run-rotate-speed: float
walk-turn-time: time-frame
run-turn-time: time-frame
max-walk-speed: float
min-run-speed: float
walk-run-blend-rate: float
walk-turn-blend-rate: float
max-run-speed: float
acceleration: meters
default-patrol-time: time-frame
default-idle-distance: meters
safe-distance: meters
min-run-anim-speed: float
max-run-anim-speed: float
min-walk-anim-speed: float
speed-boost-impulse: meters
Functions
yakow-blend-walk-run() => nonesource
yakow-cam() => nonesource
yakow-common-post() => nonesource
yakow-default-event-handler
yakow-default-event-handler(arg0: process-drawable, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
yakow-facing-direction?(arg0: vector, arg1: float) => symbolsource
yakow-facing-player?(arg0: float) => symbolsource
yakow-facing-point?(arg0: vector, arg1: float) => symbolsource
yakow-generate-travel-vector
yakow-generate-travel-vector() => vectorsource
yakow-post() => nonesource
yakow-run-post() => nonesource
yakow-simple-post() => nonesource
yakow-task-complete?(arg0: symbol) => symbolsource
Variables
*YAKOW-bank*: yakow-banksource