Types
crimson-guard-hover: hover-enemysource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
hover: hover-nav-control
hover-info: hover-enemy-info
formation-entity: entity
fly-anim-speed: float
restart-fly-anims: symbol
main-joint-acc: vector
main-joint-vel: vector
main-joint-pos: vector
thrust: float
rotation-vec: vector
dest-pos: vector
offset: vector
surface-normal: vector
local-dir: vector
scale: float
scale-timer: uint64
hit-surface?: symbol
knocked-start-level: float
knocked-fall-dist: float
flying-death-anim: int32
flying-death-transv: vector
flying-death-engine: int32
flying-death-thrust-rotate: float
flying-death-spin: float
flying-death-spin-dest: float
flying-death-spin-axis: vector
gun-jmod: joint-mod
hips-jmod: joint-mod
entity-group: actor-group
los: los-control
smoke-part: sparticle-launch-control
engine-part: sparticle-launch-control
last-fire-time: time-frame
gun-x-angle: float
gun-x-angle-final: float
path-u: float
path-du: float
path-du-final: float
path-dest: float
sound-id: sound-id
knocked-recover-anim: int32
attack-wait-min: float
attack-wait-max: float
attack-miss-dist-min: float
attack-miss-dist-max: float
attack-miss-dist-curr: float
shots-fired: int32
Methods
ambush-fly: unknown
ambush-attack: unknown
kick-attack: unknown
attack: unknown
die-now: unknown
shoot(obj: crimson-guard-hover, arg0: vector, arg1: projectile-init-by-other-params, arg2: int, arg3: float, arg4: float) => nonesource
crimson-guard-hover-method-162(obj: crimson-guard-hover, arg0: process-focusable) => symbolsource
crimson-guard-hover-shot: guard-shotsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
starting-pos: vector
starting-dir: vector
target-pos: vector
base-target-pos: vector
pre-move-transv: vector
timeout: time-frame
spawn-time: time-frame
options: projectile-options
last-target: handle
notify-handle: handle
owner-handle: handle
ignore-handle: handle
update-velocity: function
move: function
pick-target: function
max-speed: float
old-dist: float
old-dist-count: int32
hits: int32
max-hits: int32
tween: float
attack-mode: symbol
attack-id: uint32
damage: float
charge-level: float
sound-id: sound-id
stop-speed: meters
invinc-time: time-frame
hit-actor?: symbol
tail-pos: vector
Variables
Types
flamer: nav-enemysource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
enemy-info-override: nav-enemy-info
frustration-point: vector
move-dest: vector
frustration-time: time-frame
blocked-start-time: time-frame
restore-nav-radius-time: time-frame
nav-radius-backup: float
shot-trajectory: trajectory
last-fire-time: time-frame
sync-off: uint32
base-pos: vector
idle-pos: vector
offset: vector
dest-pos: vector
zone-to-world: matrix
world-to-zone: matrix
formation-entity: entity-actor
flit-joint: joint-mod
flit-angle: float
flit-timer: time-frame
path-pos: float
sound-volume: float
scale: float
hit-surface?: symbol
ground-mode: int8
init-quat: quaternion
surface-normal: vector
main-joint-pos: vector
main-joint-vel: vector
main-joint-acc: vector
main-acceleration: float
fly-dir: vector
Methods
attack: unknown
wait-for-formation: unknown
exit-ambush: unknown
exit-ambush-path: unknown
flamer-method-182(obj: flamer, arg0: vector, arg1: process-focusable) => nonesource
flamer-method-183(obj: flamer) => symbolsource
flamer-method-184(obj: flamer) => nonesource
flamer-method-185: unknown
flamer-method-186(obj: flamer, arg0: float) => vectorsource
flamer-method-187(obj: flamer) => nonesource
flamer-method-188(obj: flamer, arg0: int, arg1: float, arg2: int, arg3: int) => nonesource
flamer-method-189(obj: flamer) => nonesource
flamer-method-190(obj: flamer) => nonesource
flamer-method-191(obj: flamer) => nonesource
flying-formation: hover-formationsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
formation: hover-formation-control
path: path-control
formation-timer: uint64
Functions
flamer-attack-post() => nonesource
flamer-flit-post() => nonesource
flamer-fly-code() => symbolsource
vector-square!(arg0: vector, arg1: vector) => vectorsource
Variables
Types
hover-enemy-battle-command: structuresource
hover-enemy-manager: processsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
command-table: array
path: path-control
formation: hover-formation-control
actor-group: pointer
actor-group-count: int32
total-to-spawn: int32
num-spawned: int32
alive-count: int32
formation-timer: time-frame
Methods
idle: unknown
spawning: unknown
die: unknown
hover-enemy-manager-init!(obj: hover-enemy-manager, arg0: array) => nonesource
Initialize this [[hover-enemy-manager]].